In Dinosaur Simulator, each dinosaur has unique statistics. These stats are health, attack, defense, and speed. Some of the dinosaurs share their stats with others, although there are a few unique dinosaurs that don't share any of their stats with other dinosaurs, such as the Albino Terror, which has 300 health, 45 attack, 35 defense, and 14 speed. Although most skins share the same stats as their stock version(the version you start off with when you unlock/buy it), certain skins will be stronger or weaker or just different stat wise than their stock versions with the Spinosaurus skins being an example of this. Although a dinosaur may deal a certain amount of damage, this damage is reduced by the defense so the chances of doing the maximum damage are usually low (you can only do maximum damage when the creature you're attacking has no defense). When swimming as a non-aquatic dinosaur/reptile, a dinosaur's speed stat will be reduced to about ⅕ of its normal speed. Also, when sprinting, the speed stat will increase by about 20%. Defense reduces the chances of bleeding when attacked. For example, an Ankylosaurus has 75 defense. If it's bitten, it has a 25% chance of bleeding as the bleeding chance is 100-[variable: dinosaurdefense]. All creatures' health and attack at elder are 6 times that of their baby stats. For example, the Tyrannosaurus has 1680 health at the elder, which is 6 times that of 280, its baby health.
The stats are:
- Attack – Represented as a red hexagon with a bite mark.
- Health – Represented as a light green hexagon with a heart.
- Defense – Represented as a light blue hexagon with a shield.
- Speed – Represented as a yellow hexagon with a footprint.