This is a page for any known glitches and bugs. This includes those which have been fixed and those that haven't.
If a glitch pertains to a certain type of dino, it should be listed on that dino's page rather than on here!
Underwater Speed Glitch
To perform this glitch, grab something large whilst underwater. You will then zip across the water quickly. This can be used to one's advantage to outrun predators. Some dinosaurs (such as the Deep Jungle Triceratops,) can do this without holding an item.
See Through Walls
Players can peek through walls using this glitch. Players can position their camera angle so that a nearby object appears invisible. This can be used to see underwater glitches or to see a predator when in a small space.
Outside the Map
Also known as the abyss, there are two known ways to get outside of the map; skyrocketing and underwater holes. Knowing how to get outside of the map can be useful, but if you come across the menu glitch, it can be very deadly as well. The outside of the map is a very plain, oddly structured landscape that contains no plant or animal life whatsoever. In the main map, there is a hole that can only fit tiny babies. That hole leads straight to the abyss, underwater.
This glitch consists of a wide array of non-aquatic dinosaurs that spawn underwater. These AI's, most of the time, are non-responsive or "dead" AIs, but still have a full health bar. Though speculation still does occur, these AIs do not give any sort of special ability when consumed.
Okay, not sure what the other dinosaur is, but if a dinosaur (Only one type of dino will work, can't remember which though) grabs a Headlessaurus and goes onto water with it, if they both start spamming the Q and spacebar, they'll start floating into the air. They can actually move around, but they'll always be going upwards, not being able to hover. You can also move around in the air.
Another flying glitch is if two barosaurus's sleep on each other. One will sleep while another will get up and then sleep again, the bottom barosaurus will wake up & will appear on top of the sleeping barosaurus and repeat.
Helicopter Chain Glitch
To do this glitch, become a large flying carnivoreCarnivore. Then, get a large carnivoreCarnivore / omnivoreOmnivore. Both dinosaurs must be grabbing a small dinosaur or egg at the same time. The flying dinosaur has to hold Q to fly upward. The result will be a flying dinosaur in flight with another dangling below. This can help if packs are traveling together or if they just want to have some fun. Plus, (speculation needed!) there is no limit to how long the chain of dangling dinosaurs can be.
Dinosaur Death Glitch
This glitch most often affects new models and some old blocky models. When a player or NPC dies, you would normally expect it’s dead body lying on the ground with a “Time to Eat!” option or for a herbivore “something vicious must be close by“. But for this glitch, the health bar is present and the body of the dead player or NPC slowly falls through the floor usually leaving a giant block from their body. If you attack the block, it will still bleed but it cannot be consumed and will not disappear most of the time. (PATCHED)
Yes, you saw the title. It's literally what it means. You can be randomly flung at times you don't expect to and it doesn't matter what Dino you are using. It's more likely to happen to a Fantasy Quetzalcoatlus than a Tyrannosaurus rex. This would be funny IF you don't hit the death barrier. Most dinosaurs never survive this glitch and it often happens to newer models. And here is another part to glitches.
Hello world! You died! Glitch
This glitch has been known to happen to Puertasaurus and other dinosaur skins like the Yutashu. This is where you spawn under the map and hit the death barrier and die. Or the instant you spawn, you are flung into the sky and hit the death barrier. This is a frustrating glitch because elder Puertasaurs can be flung and dead before you know it. Many players hate this glitch due to their hard work being destroyed.
Initial Loading Screen
This bug has been mentioned in the past by the creator of the game. It involves a very slow loading process.
Returning to Menu
This bug is more severe as it can result in the loss of a player's dinosaur data. If repeatedly in combat or holding an item whilst clicking the menu button, it can freeze up, causing a permanent spot in-game until either death or until you leave the game. However, you can get out of this limbo by growing your creature into an adult or juvenile.
Known by users who purposely do this as a glitch, skyrocketing can be one of the deadliest bugs in the game. Skyrocketing occurs when your player is randomly launched above or below the map, which can lead to falling through the abyss or even landing in the death barrier. Recently, when falling back down to the ground, players have been known to lose health.
This is an issue in which a user has trouble letting go of a held item. It is more common to occur when a dinosaur kills another who is in their mouth. To fix this you must right click at the target you're grabbing again and right click on the floor to release.
On the Xbox version of Dinosaur Simulator, a bug that exists prevents players from typing in a pack name during the creation screen, which, in return, does not allow the creation of the pack.
There is a way to bypass this, however, if you unselect the thing you selected and go into first-person and press the trigger button, you will be in the typing thing and you can enter a pack name.
Grabbing Death glitch
This bug may occur when one tries to grab something in a less recent map or something that pushes the limits of their grabbing ability. They may instantly die or be quickly flung out of the map. This bug is incredibly dangerous, as it is not easy to tell whether one will be killed as a result of picking something up. Dinosaurs of any age are victim to this bug.
This bug often occurs with large sauropods like Brachiosaurus and Sauroposeidon. If you are growing a dinosaur on one platform, then proceed to continue to another, you may find that you lost progress and turned back to 1% baby.