Dinosaur Simulator Wiki

Updates

Version [12.0.2]

Released on April 12th, 2024

  • Jaekelopterus Added
  • New Plush Skins Added
  • Ectenosaurus Remodel + Golden Skin
  • Bald Mammoth Skin Added


You can check recent updates at Update Log

Limited Skins and Playable

  • None Currently

Hybrid Contest Updates

The Top 10 Hybrids have been revealed:

  • Thokiasaurus
  • Dolichomalasaur
  • Xianglochus
  • Ankathotus
  • Iguanarathus
  • Segnopelta
  • Fasolatherium
  • Malumregis
  • Alametus
  • Henshinasaurus

Alametus, Dolichomalasaur, and Fasolatherium won the contest and will be added

Wiki Updates

  • We Need Help with the following Images
    • Crossover Skins Images when Waves 2-5 are added
    • Golden Egg 2 Skins and Golden Giraffatitan + Sauroposeidon Remodeled Images
    • Deinosuchus Plush Skin + April 12th Plush Wave Skins
    • Any New Playable/Skin/Remodel added

Will be Helpful if you contribute to the wiki

New Revamps to the Wiki

READ MORE

Dinosaur Simulator Wiki
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Coelacanth

All playable dinosaurs within the game have a growth rate multiplier(GRM). This determines how fast the dinosaur takes to grow, along with affecting many other statistics in-game. The time it takes to grow from a baby to elder is determined by the growth rate.

The lower the growth rate, the faster the dinosaur grows, vice-versa being the higher the growth rate, the slower the dinosaur grows.

It is used to "balance" dinosaur stats; Generally stronger, better dinosaurs with higher base stats have a higher growth rate, while weaker dinosaurs with low base stats have a lower growth rate.

  • The animal with the highest growth rate (grows the slowest) is the Barosaurus, with a 3.0 GRM
  • The animal with the lowest growth rate (grows the fastest) is the Coelacanth, with a 0.1 GRM 

Relation Between Growth Rate and DNA Earnings

A certain amount of DNA is awarded to players for every day alive, along with life stage evolution.

As of Update Ver 4.1.2, the amount of DNA awarded per day depends on the growth rate of the dinosaur being played as and the value of day. The amount of days passed is multiplied by the growth rate, with the product being rounded up.

The max day value is 25. Therefore, the max any dinosaur will generate for you is (Dinosaur GRM*25=DNA Value)

Day.Value*GROWTH_RATE

GRM DNA

In an example, the Mosasaurus has a GRM of 1.5. Therefore, after day 10, the player will earn an additional (10*1.5=15) 15 DNA for surviving day 10.

The Barosaurus is the best dinosaur to use to farm DNA awarded per-day in-game. As it has the highest GRM (3.0), it will earn DNA significantly faster per day than other dinosaurs.

After day 25 with the Barosaurus, it will start to award the player 75 DNA per-day, the most DNA awarded per day after Day 25, while, for example, with the Tyrannosaurus Rex, with a GRM of 1, on day 25, it will earn a max of 25 DNA per-day and every other day after that 25 DNA because it has a GRM of 1.

Evidently, the Coelocanth will earn players the least amount of DNA awarded per-day(as it has the lowest GRM (0.1)). Therefore after day 25, it will earn 0.1*25=2.5 rounded to 3 DNA per-day.

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