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Welcome to the Suggestions and Ideas page!

AS CHICKENENGINEER DOES NOT RUN THE WIKI, THIS PAGE WILL NOT LIKELY BE SEEN BY HIM. THIS PAGE IS MEANT PURELY FOR THE COMMUNITY TO ADD THERE OWN IDEAS TO THE DINOSAUR SIMULATOR WIKI SO THAT THIS WIKI CAN BE MORE INTEGRATED AND PEOPLE CAN SHARE THEIR THOUGHTS ON WHAT THEY THINK WOULD MAKE THE GAME BETTER. This page is meant to organize peoples ideas so that they are not haphazardly scattered around the wiki. Inappropriate edits/posts will of course, be removed. IT IS HIGHLY SUGGESTED THAT YOU TYPE UP YOUR IDEAS ON A GOOGLE DOCUMENT FIRST OR OTHER SAVEABLE TEXT NOTE PROGRAM AND COPY/PASTE IT IN HERE IN CASE IT IS SOMEHOW DELETED!

Ideas and suggestions to put on this page can include stuff like new dinosaurs, new game mechanics, new buffs/nerfs, new weather events/disasters, new DNA rewards, etc. etc. etc. I think you understand.

Note: If your idea is a new animal, MAKE SURE ITS STATS ARE POSSIBLE! This means that its elder Damage and Health are 6 times that of its baby damage and health. Ex: 120 Baby Health - 720 Elder Health. 40 Baby Damage - 240 Elder Damage.

If you add in an idea, please add your name above as a header so we can know who's idea it was

Do not take up large amounts of space with unnecessarily large sized text!'

Fanasman's suggestions

Allosaurus speed increased by 30%.

Sauroniops attack increased by 30%, speed increased by 20%. new characteristic Remodel and reanimation. Made the new Carnivore starter, making progression fairer and better!

Tyrannosaurus removed as starter dinosaur and replaced with Sauroniops, becoming a buyable for 650 DNA.

Active Ability: Defence Stance (M)

some creatures can now enter defense stance by pressing M.This prevents  them from moving, but raises their attack by 200% and knocks creatures back by hitting them. Being grabbed or pushed while in the stance is impossible. However leaving the stance by pressing S ​again prevents them from attacking during 6 seconds.

Can be used anytime with a three minute cooldown.

Active Ability: Blood Frenzy (K)

Some Carnivores can now enter blood frenzy by pressing K. This gives them a brief period of 15 seconds where they take no bleed, move 2x faster, and attack 3x faster. Hunger however decreases at 10x normal speed during the period. Screen edges are red this time. Can be used anytime, with a cooldown of 7 minutes

Passive Ability: Bone Breaker

Any creatures with this ability will slow down enemies down by 200% at using AOE attacks The debuff lasts for 5 seconds and is renewed by another AOE attack. Effect doesn't stack.

Passive Ability: Bullhorn

Any creatures with this ability will throw enemies towards the direction you're facing by attacking. Useful for defense, but gives dinosaurs you're chasing a chance to get away

Active Ability: Earthquake (K)

Some creatures can press K and make a special AOE attack that does half damage and has a crazy knockback. Useful for pushing a enemy pack away from you and your friends. Can be used anytime with a cooldown of a minute.

Active Ability: Dart (T)

Some creatures can lunge forward in one direction with a speed boost of 500% by pressing T. Only usable in air or water. Lasts for 3 seconds. If used while pressing SPACE underwater it launches you inclining out of the water, jumping in a arc or landing on the beach. Darting while grabbed by an ocean predator will release you from it's grip. Takes away 30% stamina on use, can be used anytime with a cooldown of 30 seconds.

Active Ability: Subdual (P)

Some carnivores are able to render prey unable to attack for 60 seconds by pressing P while holding it. However, the hunter cannot damage the prey either, nor can any other creature. However, semiaquatic creatures with this ability can still drown prey this way. After the 60 seconds, prey will be able to attack again, but the hunter won't. Can be used anytime with a cooldown of 3 minutes.


Passive Ability: Hardfighter

Any creatures with this ability will not be slowed down by wounds, having the same speed at 1 health as at full health. Useful for getting away from fights or chasing the other combatants.

Active Ability: Deadskull (K)

Some Carnivores are able to enter Deadskull mode by pressing K. This will make their speed half the normal, their attack 2x normal, their attack speed 2x normal, and give their attacks inmense knockback. During the time hunger however decreases at 5x normal rate. During the time the screen edges are black. Can be used anytime with a 7 minute cooldown.

Passive Ability: Leap

Creatures with this ability jump about 4x higher by default. You can move in while in the air, and leaping while sprinting will lunge you forward. Works great in combination with Predator Pounce. Leaping however takes 5 stamina per jump.

Active Ability: Predator Pounce (L)

Some Fast-Running theropods with the passive ability Leap can now latch onto bigger prey by pressing L after jumping. When latched on you won't be able to be hit by the creature you're latched onto, but a AOE will still flick you off after you've been on 5 seconds. While latched on your attack speed will be 2x, and you'll cause double bleed.

After being flicked off by an AOE you won't be able to latch on for 30 seconds, but there’ll be no cooldown if you get off by jumping again. You can also latch onto biggers friends, allowing for a hitchike. Can be used anytime with no cooldown, as long as there's still stamina.

Passive Ability: Rage

Any dinosaur with this ability will do more damage the more injured they are. If at half health, they'll do double damage. This makes 1v1 fights dangerous for your enemies, and gives a better chance for survival overall

Passive Ability: Rabid Bite

Any creatures with this ability apply a “Rabies” effect to attacked creatures. This makes the affected player in question automatically bite it's own packmates continously as long as the attack range goes, causing havoc and mayhem in packs, making big dinos kill the small ones around them. They can still control their movements however, so if they react quickly enough they can get away from each other while the rabies are in effect. The debuff lasts 30 seconds and only applies to creatures in packs, meaning they don't hit you automatically.

Active Ability: Retreat (K)

Some creatures can press K to enter Retreat mode, where they move 300% faster without using stamina for 20 seconds. This can be used to make a quick escape from predators, and overrides being injured in a fight. You can however not attack during retreat, and 10 seconds after it's finished. The Bone Breaker ability still slows you down.

----------------------------------------------EvilTroodon’s Ideas----------------------------------------------

-New Buffs for rarely used dinosaurs such as:

*Instead of the ability to climb, Troodons would have a cool new night buff. Fossil research has lead to the conclusion that troodons were nocturnal creatures due to large eye structures, so it would make sense. The troodon would receive twice its normal speed and would deal 150% extra damage, making it more of a threat to other dinosaurs at night instead of a mediocre mid sized dinosaur.

*Utahraptors would have the ability to deal largely buffed bleed damage that would stack nearly infinitely, making them more effective at hit and run attacks. Utahraptor jump high would be doubled so that they could leap into combat, which would be AWESOME! In order to balance this the Utahraptor’s base damage would be nerfed by 50% in order to be balanced (but the bleed damage would extend to probably 100% extra damage on top of the normal attack in a single bite)

*Kentrosaurus (yes those are in the game, I have only ever seen one in game) would have the ability to deal 25% of their damage value (the damage the kentro is normally able to deal) reflected onto creatures that hurt it. This would also cause extra bleeding damage. Since the kentrosaurus had more spiky plates on its back than the stegosaurus, this would make sense.

*Carnotaurus would be 50% faster when sprinting, but would consume twice as much energy, making it effective for quick escapes or quick rush attacks. The Carnotaurus was a fast hunter, so this would be logical.

*Maiasaurs would now be able to lay up to 5 eggs at once and lay them at an interval of 5 seconds each. Nearby eggs would hatch 50% faster and the babies hatched near a maiasaur would have 50% more base health. This makes sense as maiasaurs were known to have been good parental dinosaurs.

*Coelophysis would now gain 4 food per bite from a carcass that was not killed by them or random bugs on the ground. The Coel also loses food 50% slower than other dinosaurs. This would make sense as the Coelophysis was a scavenger dinosaur.

*Concavenator would now have the ability to swim but would still only have 10 oxygen. Concavenator would also have the ability to “store” food after being full by overeating. It would be able to eat an extra 50 foodpoints of food after full which would be stored by turning the hunger bar maroon and showing a higher number than the normal maximum amount. Stored food once full will not be able to be increased (or have more food stored) until the concavenator’s hunger drops to normal. As the stored food drops, the concavenator is automatically healed similarly to if a creature eats while hurt. This overrides being in combat, so the concavenator could heal a bit even while in the middle of combat! This would make sense since the concavenator’s humps on its back were speculated to store extra food/fat.

*Parasaurolophus and the Saurolophus would now have the ability to “retreat” by pressing Y, which would allow it to regain its full movement speed even when hurt and take 50% less damage. The Parasaurolophus/Saurolophus would not be able to attack at this time and it would last for 15 seconds. This ability would have a cooldown of 90 seconds (One minute and a half) so that it can’t be spammed.

*Camarasaurus would now have 30 armor instead of 15 armor and would not be able to be slowed down by wounds, making it more appealing and powerful for combat.

*Iguanodon would now deal double its current damage and it’s AOE attack would ignore armor dealing extra bleeding damage, along with a 25% extra health buff. This is due to the iguanodon’s powerful thumb spikes.

*Shunosaurus would now deal large bleed damage with its spiky tail and its AOE attack would be much, much larger in range.

*Corythosaurus would now be able to swim and have 50 oxygen. Corythosaurus would now have extra armor from it’s tough scaly skin tissue (+20 armor or so)

*Styracosaurus would now have the ability to “Charge” where it would sprint at 2x its normal speed and consume double the energy it normally consumes while running. When it collides with an enemy dinosaur it would deal x2 its normal damage and deal extra bleeding damage.

*Plateosaurus would now be able to pick up dinosaurs with its powerful grabbing hands (Even though it’s an herbivore!) and pressing Y would make the Plateosaurus stand up taller, taking less damage from attacks and dealing slightly more damage at the cost of losing 50% of its speed

*Edmontonia would now have a similar ability as the Kentrosaurus except slightly more powerful (the ability to deal 35% of the edmontonia’s normal damage reflected onto creatures that hurt it), and would no longer be able to be picked up by any dinosaur. As a balance the edmontonia would be 2 speed points slower. This is due to the edmontonia’s body being covered in defense spiny plates.

*Dacentrurus would now have its AOE attack increased in range massively and deal very high bleeding damage. It also would no longer be able to be picked up by any dinosaur. This is due to the dacentrurus’s massive spiky tail.

*Kosmoceratops would now be able to stand their ground by pressing Y, which would increase armor by 35 points, increase damage by 100%, and the kosmoceratops would not be able to be picked up at the cost of moving 75% slower.

*Allosaurus would now gain a pack bonus in groups, gaining 20% damage and speed along with 5 extra armor per allied allosaurus  (allosaurus in your pack) capping off at 4 allosauruses. This would mean 4 allosauruses would gain 80% extra speed, 80% extra damage, and 20 extra armor, making them a formidable force to other dinosaurs.

*Saltasaurus would now provide triple the current food at each stage of its age it gives upon dying. This would allow pack mates to sacrifice themselves as babies to feed larger packs, and saltasaurus’s salty babies could be farmed for a reliable food source.

*Gojirasaurus would now be 50% faster but would have 0 armor and 60 less health, making it easy for it to weave through predators (but watch out for AOE attacks as the balance would make the gojirasaurus more vulnerable)!

*Sauroniops would now deal 50% more damage than it does now, since it is neglected due to lower damage values.

*Ichthyovenator would now have the ability to boost in the water by pressing Y, which would cause it to move at 4x speed for 3 seconds and consume 15 energy (it would have a cooldown of 60 seconds). The ichthyovenator would also have 100 oxygen instead of 60. This would be good for charging after retreating dinosaurs.

*Fresnosaurus would now have 25% more health, since it deals very lower damage it should have higher health to survive more attacks.

*Prognathodon would now have the ability to carry LAND dinosaurs that are nearly as large as it easier, and would have 60 moistness instead of 30. Land dinosaurs being carried by the prognathodon would deal 25% less damage to its attacker. This would allow it to grab dinosaurs from the land and drag them under, making them more of a danger especially at the mid lake.

*Cretoxyrhina would now deal 50% normal damage but deal massive non stacking bleeding damage (It would deal 200% of the attack damage over time). The cretoxyrhina would take 20 damage per bite landed on an enemy dino since its 250 teeth could get ripped out easily. This is due to their razor sharp edges on their teeth, and these balances would make the Cretoxyrhina a more tactical creature for slicing enemies apart.

*Mastodonsaurus would now have a moistness meter of 200, and an oxygen meter of 200. The mastodonsaurus would also be able to swim much faster. This would make it a lot more interesting to use and would be accurate since the mastondonsaurus was an amphibian that would not be able to last long out of water.

*Kronosaurus Boyacensis would now take 25% less damage from dinosaurs that attack it while it is carrying them. This creature can carry massive dinosaurs such as the spinosaurus so this would make water combat much more interesting!

*Squalicorax would now have the passive ability to “swarm” other dinosaurs/creatures. When in a pack near other squalicorax, each one would gain a 25% speed and damage bonus per squalicorax up to 75%, making packs a lot more formidable against the bullies of the ocean like mosasaurs and pliosaurs.

*Onchopristis would now ignore armor and deal powerful bleeding damage from its saw like slashes. The left click attack would have a cooldown of 5 seconds similarly to the ankylo, but the bleeding damage would be incredible.

*Archelon would now be able to move much faster on land and would have 120 moistness, allowing it to be able to chill on land for a while like normal sea turtles do to lay eggs.

*Murusraptor would now no longer give a ton of food when killed, and would instead have poisonous flesh so if consumed would actually damage the dinosaur eating it by around 5% of their max health per bite. Food will still be able to be eaten off it but it will not heal you. Players would no longer have an incentive to kill this creature for food and would instead leave it alone. The corpse of the Murusraptor would give off a greenish smoke particle as a slight warning new players not to eat it.

*Deinocheirus would now have 60 oxygen instead of 30 so it could dive to collect bodies/eat easier.

*Avimimus now is 25% faster, making it able to use its chicken legs to outrun large predators hoping for some KFC. It would also greatly help this creature climb since its hitbox makes it annoying and slow to climb with.

*Megavore/Terror would now have 25% higher health in response to these buffs (I know it sounds stupid but once all the other dinosaurs get buffed it will dwarf these alpha predator’s power)

-New Disasters:

*Severe drought! The sky would turn a reddish hue, and the water level would be greatly affected, going down twice or more the normal levels a drought reduces. Very rarely would occur during summer.

‘*Flash flood! Automatically a fog would settle in at the start of this (and last a little after the end) and these floods would move up four times as fast as other floods. Very rarely would occur during spring.

*Blizzard! A white fog would settle in, reducing visibility. Water would be covered in ice, and most ferns would despawn! 3-4 minute event that would very rarely occur during winter.

*Decay Epidemic! All corpses on the map would despawn within 5 seconds of the event and all dinosaurs killed during the event would give poisonous corpses (the poisonous corpses deal 5% of whatever dino that is eating its max health per bite). The dinosaurs’ corpses that are dropped during this event would also despawn twice as fast. Bugs lying on the ground on the map are unaffected. Extremely rare, can happen during any season.

----------------------------------------------End of EvilTroodon’s Ideas-----------------------------------------------

------------------------------------------------

Doges Ideas-------------------------------------------------------------------

Albino Terror can camouflage for 15 seconds with a cooldown of 5 minutes.

Pitch and classic pitch, and any really dark dinosaurs or skins, can see better in the dark, this would make it easier for them to sneak up on players and get food, pitch could also shut its mouth and darken its eyes so it could not be seen.

A new skin for Coelecanth, called "Orange Catfish Coel" which would be a Magikarp from Pokemon

---------------------------------------------

PrimalVortechs Ideas---------------------------------------------------------

Megalodon - An apex aquatic predator. Growth rate of 1.8, 2,400 HP at elder, 300 Damage at elder, 17 speed when sprinting, and 15 defense. Maybe make it a limited dinosaur available during Shark Week for around 25,000 DNA. Adding this new dinosaur will make aquatic gameplay fuller, and will make players think twice before going for a swim.

Triceratops Nerf - I think we can all agree that the Triceratops needs some sort of nerf. It's a free dinosaur that can be played as soon as you log in, and yet there's only a handful of dinosaurs in the game that can take it down. Not to mention, Triceratops will frequently team and create almost unstoppable Death Packs. Here's my suggestion to nerf the Triceratops without it becoming useless. The speed should be nerfed by 2, so it's sprinting speed at elder will be 18, and its elder damage should be nerfed by 30, so it will deal 180 damage at elder. The Triceratops will still inflict bleed, it will still have its defense, and it will still have 1,800 HP. It will just be a little bit weaker, so not as many dinosaurs will be vulnerable to Triceratops attacks.

Aquatic NPCs - ChickenEngineer has stated multiple times that he wants to make the ocean more lively and fun to live in. I think that adding aquatic NPCs would be one of the best ways to do it. The NPCs would make food easier to get, and it will make the ocean appear fuller. I think the NPCs should be Coelacanths, Tusoteuthis, and Cretoxyrhina. This makes a range of strength for aquatic life, so you can attack NPCs based on your strength. Leedsichthys may also appear as an NPC that spawns in the deeper, open areas of the ocean.

Baby Animations - This would just make the game better for a lot of players, and it's something players have been complaining about for quite awhile.

Fixing the Megavore's Roars - This is also something players have been complaining about, ever since the roars became broken earlier this year. For how hard the Megavore is to get, its roars should at least look and sound right.

Fix the Floor Glitch - The floor glitch is an incredibly dangerous glitch that allows aquatic dinosaurs to glitch under the floor of the map, and attack players without being seen or hit. The easiest way to fix this glitch is to just make the ground solid, so players can't get under the map to begin with.

Water Breach - If you are using a strictly aquatic dinosaur that is traveling at least 17 speed (so no Megavore or Spinosaurus) and you are within 5 meters of the water's surface, you can press "b", and you will leap out of the water. This can be used to avoid predators, or just play around and have a good time.

Speed Eat - Right clicking on a food source will give you up to 10 food per bite, not 1 to 2. It will deplete the food source by 10 points when ever this is done, so ferns and carcasses can't give 1,000 food a piece. This is good for large sauropods and dinosaurs who are dying of hunger, as it allows them to quickly fill up their hunger.

--PrimalVortechs Ideas Pt 2 (The sequel is usually never as good as the original, but this time it's better 7/10)--

Carnivore Wendigo - It's about time the Wendigo Therizinosaurus is changed to a carnivore. Why it's still a herbivore is beyond me, but Chicken just needs to change this thing to carnivore. The best time to do it would probably be during the Winter Event this year, when the Wendigo and the other winter skins are rereleased.

Tapejara - WHAT'S BETTER THAN A TAPEJARA RIPOFF? A TAPEJARA! The Tapejara was a Cretaceous pterosaur found in Brazil. Its most famous feature is its massive crest above its head. It should have 16 speed while flying, and 20 while sprinting and flying. At elder, it should deal 198 damage, and it should have 1,380 HP at elder. It should only have 5 defense like the other pterosaurs. Just so it's balanced, it shouldn't be able to pick up anything bigger than a baby Barosaurus (so it doesn't swoop down and kidnap an elder tyrannosaurus). It should be a little bit smaller than a Hatzegopterex. It should cost 1,040 DNA, as it's a little stronger than the other popular pterosaurs.

Waves, Wakes, and Silhouettes - This would be purely for aesthetics, and it would make the game appear more realistic. In addition to small waves around the coast, any large aquatic creatures swimming on the surface of the water will create a small wake around them. Also, any creatures just barely underwater will create a shadow/silhouette on the surface of the water.

Ice Hole Improvements - An aquatic dinosaur would be able to either jump out of the water through an ice hole, or jump into the water through an ice hole. The same would go for terrestrial dinosaurs. However, anything bigger than an elder Pliosaurus will not be able to use the ice holes. To support the size of larger dinosaurs, the ice holes will be larger.

Allosaurus Buff - Being that the Allosaurus was one of the apex predators of the Jurassic Period, it seems strange the Allosaurus is pretty pathetic in-game and can be killed by almost anything. An Allosaurus buff is long overdue. First, I think its elder damage should be buffed by 42, so it will deal 210 damage at elder. Second, I think its elder HP should be buffed by 420, so it will have 1,500 HP at elder. Lastly, I think its defense should be increased by 5, just so it can take hits from stronger predators. Its speed should be nerfed, so it should have a walking speed of 18 and a sprinting speed of 22, so it won't be able to "bully" weaker dinosaurs. The Allosaurus will still be vulnerable to attacks by Spinosaurus, Gigas, Rexes, and Triceratops, but it will at least be able to defend itself better if it had to.

Holding Glitches - I don't know if you would consider this to be a glitch, but it really should be fixed. Sometimes if you're playing as a carnivore and you pick up something large, your character will start glitching like crazy, and will sometimes be launched out of the world, killing your dinosaur in the process. I lost a day 230 Terror to this glitch, and it's something that has to be fixed.

Better Tracks - Another cosmetic upgrade to the game, I think that certain dinosaurs should leave certain tracks. They also shouldn't be colored, and should instead leave a muddy imprint in the ground for realism. To make them more useful for carnivores, they shouldn't disappear for a full 25 seconds, and babies shouldn't leave tracks, unless they're heavy.

Black Friday 2017 - During Black Friday this year, all of the Adminsaurs should go on sale for the first 12 hours of the event. Kittygator, Ramphortherium, Supersuchus, and Wendigo King should be sold for 100,000 DNA each. Violex, Rekksu, Lucy, and Wyvern should be sold for 150,000 DNA each. This will give players this year something fun and challenging to save for, and they'll have a chance to own their own adminsaur. Each player will only be able to buy one, so they'll have to choose wisely, as these dinosaurs won't be tradable.

The Black Friday one is a joke, don't kill me xD

-----------------------------------------------------End of PrimalVortechs's Ideas Pt 2-------------------------------- ----------------------------------------------------PrimalVortechs Ideas Part 3---------------------------------------------------------

Pack Chat- Frequently, when packs create a complex plan to kill something on the server, they don't want everyone to hear them communicating, as they need the element of surprise. Currently, the way to do this is to privately chat with people in your pack. This possesses a huge problem though. You can only chat with one person at a time. If you're commanding a pack of 5 dinosaurs, you need to switch between people to chat with, and send out an individual message for everyone in the group. This takes a lot of time, and when packs are hunting, timing is everything. My solution to this problem is to have a Pack Chat. Typing /p will enter you into the Pack Chat. Messages in Pack Chat will appear to everyone in your pack, but not to anyone else on the server.

Rajasaurus- It is now becoming increasingly clear that the Trex and the Spinosaurus weren't the only extinct super predators. With additions to the game like the Tarbosaurus and the Giganotosaurus, it's obvious Chicken is interested in adding more super predators. Because of this, I feel like the Rajasaurus would make an excellent addition into the game. It would be one of the stronger non-hybrid carnivores, as many people think that the Rajasaurus was one of the strongest prehistoric carnivores.

Price- 750 DNA

Health- 300 at baby, 1,800 at adult

Damage- 40 at baby, 240 at adult.

Defense- 5

Speed- 14 while walking at adult, 17 while sprinting

GRM- 1

Kaprosuchus- One of the most requested additions to this game, the Kaprosuchus needs to be added. It was a powerful, prehistoric Mahajangasuchidae, and was a strong swimmer. Unlike many amphibious reptiles of its time, the Kaprosuchus was elevated off the ground when walking, giving it a fearsome appearance.

Price- 350 DNA

Health- 250 at baby, 1,500 at adult

Damage- 40 at baby, 240 at adult

Defense- 20

Speed- 15 while walking at adult, 18 while sprinting

GRM- 1.2

DNA Trading- A very simple feature. When trading, you'll still be able to send up to 5 skins/dinos for up to 5 skins/dinos. However, next to the slots for requesting/sending, for each players, there will be a DNA box. You can send a skin and request DNA, or you can request a skin and send DNA. You won't be able to ask for more DNA than the player has, and you'll be able to add or subtract DNA in 1,000 DNA increments.

Add Boss Spawning Back In- Up until earlier this year, you use to be able to find randomly spawning Adminsaurs, which offered a difficult challenge for players to take down. Chicken has since removed them from spawning on the default map, and many players want them back. Not only should they add the NPC bosses back in, but they should add in 2 more things for them. First, they'll have a MUCH more aggressive AI than normal NPCs. They will roar, they will use AOE, and they will chase players for a distant, at their sprinting speed. Bosses that can fly will also fly to catch and attack players from a distance. Second, they should add in a reward for killing them. Killing a baby boss will drop 20 pieces of DNA, worth 10 DNA each when collected. Killing a juvenile boss will drop 30 pieces of DNA when killed, and killing an adult or elder will drop 75 pieces when killed. Like before they were removed, they will have an extremely low spawn rate, so players can't grind DNA off of just bosses.

Cave System- Chicken should add in a cave system under the map, similar to caves on Gallus Island. When Chicken released the Easter Map, something that players strongly liked about it were the winding cave systems throughout the map. It was fun to explore, and offered protection from predators. There should be 3 entrances throughout the map, one in the rocky cliffs, one in the small cave near the edge of the forest, and one in the cave near the coast with the small watering hole in it. The cave system shouldn't be too crazy, but it should have crystals, small ponds, and maybe even lava in the deeper areas.

Leveling Dinosaurs- This would be a huge new feature that would add in a lot more play time to the game, and give end-game players something to use their DNA on. When you get a dinosaur to elder, you'll be able to pay DNA to restart with it as baby. However, your dinosaur will be slightly stronger when you do this. It will keep your dinosaur's days too, as not to discourage high level players to do it.

First Evolution

Cost- 5,000 DNA

Stat Increase- An additional 5% more HP and Damage than an un-evolved dinosaur.

GRM Increase- An additional 0.1 GRM than an un-evolved dinosaur.

Second Evolution

Cost- 10,000 DNA

Stat Increase- An additional 10% more HP and Damage than an un-evolved dinosaur.

GRM Increase- An additional 0.2 GRM than an un-evolved dinosaur.

Third Evolution

Cost- 20,000 DNA

Stat Increase- An additional 25% more HP and Damage than an un-evolved dinosaur.

GRM Increase- An additional 0.3 GRM than an un-evolved dinosaur.

Fourth Evolution

Cost- 30,00 DNA

Stat Increase- An Additional 35% more HP and Damage than an un-evolved dinosaur.

GRM Increase- An additional 0.4 GRM than an un-evolved dinosaur.


--------------------------------------------------------End of PrimalVortech's Ideas---------------------------------------------------

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Start of Annoying Gardevoir's Ideas-----------------------------------------------

New Abilities:

Throat Slash - A abillity for all dromeosarus which is used then a dromeosaur latches itself onto an another animal's neck. Inflicts 5 bleed damage and does 3X more damage than a dromeosaur's normal attack. Drains stamina really fast with each Throat Slash taking away up to 30 stamina per kick.

Pounce - A abillity which all dromeosaurs posses which is used by left clicking on a bigger prey item or enemy that you can normally hold. If latched onto a victim you need to spam the attack button to bite the enemy/prey to inflict your normal Damage but with an addition of 1 stacking Bleed point per bite. As you bite your stamina drains really fast. Does not work on your own species nor anything your size or still small and unable for you to hold. Lasts 10 seconds until you fall off of your victim.

Motherly Instinct - A abillity used only by all hadrosaurs (Maia,Shant,Cory,etc...). Boosts Defence points by 13 and Damage by 50 points whilst around your max number of eggs (Distance: 60 meters). Does stack up by 4 Damage and 2 Defence with 4 other hadrosaur eggs which don't belong to you.

Quill Throw - Used by Protoceratops and Psittacosaurus. Shoots 5 to 10 quills from the dinosaurs tail each quill does 10 to 15 Damage. Have 45% chance to inflict 1 to 2 stackable Beed Damage per quill. Activated by pressing "H".

Rage of The Flock - Istiodactylus and Austriadactylus will get a boost of 10 damage whilst traveling with a another pterosaur of the same species.

Revenge - Deal 40% more damage to the person who ate your eggs or killed your kids. Used by Maiasaura, Utahraptor, Shantungosaurus and Yutyrannus.

Ground Take-off - Able to fly for a short amount of time as the Balaur when sprinting and then holding "Q". Lasts for 10 seconds, recharges for 7 seconds and makes your bird butt 50% more safe :).

Ink Cloud - Tusoteuthis will now be able to squirt out ink if damaged by pressing "H" if in the state of combat. Effect: make your enemy's screen become black for 5 seconds and as you squirt the ink, you get +5 speed for 6 seconds. You slow down your enemys too. Recharge: 15 seconds.

Projectile Vomiting - Puke out a short distance stream of vomit by ressing "H". Effect: cover your enemy's screen with brown fluid for 5 seconds and lower their speed by 50% for 5 seconds. Takes a quarter of your total hunger away. Recharge: 10 seconds. Used by: baby Tyrannosaurus, baby and juvenile Balaurs, Thalassodromeus, adult Troodon and baby Utahraptor.

Specialized Hunter - Click on a foot print of any animal and gain 17 seconds of 30% more damage dealt to that animal. Recharge: 20 seconds. Used by Murusraptor, Acrocanthosaurus and Concavenator.

Ram - Sprint into an enemy to ram them, deal 10 damage and slow them down seconds while also disabling their attack and drop anything they hold for 6 seconds. Recharge: 16 seconds. Used by Stegoceras and Kosmoceratops.

Screech - Roar to stun an enemy for 5 seconds and lower their damage. Recharge: 19 seconds. Used by Plateosaurus, Avimimus, Therizinosaurus and Thalassodromeus.

Short Diet Switch - Press "H" to become an omnivore for 10 seconds. Used by Concavenator, Spinosaurus, Baryonyx and Irritator. Recharge: 50 seconds.

Apetite for Anything - If your hunger bar becomes red you will turn into an omnivore and get 3 hunger points every time you eat something after you get back to a green hunger bar, you'll have 10 more seconds of that boost. Used by Coelophysis, Gojirasaurus and Plateosaurus.

Born Survivor - Whenever any disaster strikes, you get -50% hunger bar decrease, -50% thirst deacrease and -20% less damage taken from hunger or thirst. Then that disaster is over, you lose that bonus. Used by: Arizonasaurus, Pteranodon, Guanlong, Troodon and Ornithomimus.

Amphibious Death Roll - Grab an animal bigger than you or small enough to grab and press "H" to do a death roll, doing 100 damage. Recharge: 20 seconds. Used by Mastodonsaurus and Koolasuchus.

New Animals:

Psittacosaurus - A small early Herbivorous ceratopsid from the Early Cretaceous of Mongolia, Siberia and China (Possibly Thailand) Possesing a brush of quill like feathers on it's tail used for defence. When bitten has a 40% chance of inflicting 1 stackable Bleed Damage.

Same stats as Troodon but 5 more Defence

Cost: 130 DNA

Protoceratops - A small early Herbivorous ceratopsid from the Late Cretaceous of Mongolia. Possesing nearly a full body covering of feathers with it's underbelly and head being featherless. To eject quills press "H".

Health: Starts: 120 HP | Ends: 1150 HP

Defence: 5

Speed: Starts: 30 Speed | Ends: 20 Speed

Damage: Starts: 50 DMG | Ends: 140 DMG

Oxygen:10

Cost: 270 DNA

Austriadactylus - A small rhamphorhynchoid pterosaur with a wingspam of 1.2 Meters, feeding on various types of fish. Lived in the Late Triassic of Austria, Itally Tyrol and Ankerschlag. Fly in flocks to get a Damege boost! Then falling in water or flying normally into it gains a speed boost of 5 points for 10 seconds.

Health: Starts: 90 HP | Ends: 700 HP

Defence:0

Speed: Starts: 39 Speed | Ends: 25 Speed

Damage: Starts: 20 DMG | Ends: 100 DMG

Oxygen:30

Cost: 130 DNA

Tupandactylus (imperator) - A pretty large tapejarid pterosaur from the Early Cretaceous of Brazil suprisingly being a Omnivore! With a giant crest used in mating dances and over all display, it was a great idea of how diverse pterosaur crests really were.

Health: Starts: 240 HP | Ends 1400 HP

Defence: 5 Defence

Speed: Starts: 35 Speed | Ends: 22 Speed

Damage: Starts: 30 DMG | Ends: 140 DMG

Oxygen: 10

Cost: 360 DNA

Liaoningosaurus - A pretty small ankylosaurid from the Early Cretaceous of China. It was a suprisigly aquatic ankylosaurid that ate fish and had the anatomy looking like the anatomy of a snapping turtle.

Health: Starts: 280 HP | Ends: 1605 HP

Defence: 10 Defence

Speed: Starts: 30 Speed (34 in water) | Ends: 19 Speed (23 in water)

Damage: Starts: 30 DMG | Ends: 110 DMG

Cost: 430 DNA

New Eggs:

The Enfluffening Egg

This egg will have skins of only dinosaurian organisms which will be partially or entirelly covered with feathers (And I didn't make this idea to torture them JP fanboys or anything like that but for just pure satire and my love to feathers). Each egg will cost 750 DNA and the color names written there are for you to know how rare they are, White=common Blue=Uncommon Orange=Rare Red=Exetremelly Rare Purple=Epic. Here are the dinosaur skins from the egg:

Danger Floof Therizinosaurus (Red) (Inspired by a meme from The Isle.)

Sandhill Crane Spinosaurus (Red)

Black Heron Baryonyx (Orange)

Fluffy Neck Brachiosaurus (Orange)

Childhood Ruiner Tyrannosaurus (Red) (To all the angry JP fanboys.)

Quilled Sausage Carnotaurus (Orange)

Hornbill Dilophosaurus (White)

Pangolin Feathered Barosaurus (Purple) (Took the idea from TREY's Pangolin Feather speculation.)

Kiwi Bird Ornithomimus (White)

Ostrich mimic Coelophysis (Blue

Smashin' Balaur (Blue) (No Balaur, go find Orni.....Galli, please LEMME SMASH.)

Gargantuan Birbo Sauroposeidon (Purple)

Tail Display Ankylosaurs (Red) (I have armor but that ain't provin' that I ain't fuzzy!)

Explained Ceratosaurus (Purple) (Looks like Dipperus Pinecus or TREY the Explainer for short!)

Dark Fluff Lord Sauroniops (White) (If Lord of The Rings was in the Mesozoic......)

The Paleozoic Mimics Egg

This is an egg with skins which resemble Paleozoic animals (Though some animals present here are from the Ediacaran or how people call it "The Pre-Cambrian Period"). This egg would cost 1000 DNA, and the color names written there are for you to know how rare they are, White=common Blue=Uncommon Orange=Rare Red=Exetremelly Rare Purple=Epic. Here are animal skins from the egg:

Giant orthocone Tusoteuthis (Orange) (Buff: +20 Defence)

Pterygotus Coelcanth (Orange) (Buff: +60 DMG, +10 Defence +330 HP)

Dimetrodon Arizonasaurus (Blue) (Buff: + 15 Speed whilst swimming +20 Oxygen)

Meganeura Istiodactylus (Blue) (Buff: +5 Defence, + 3 Speed, Con: can't fly for 30 secs after entering water)

Dickinsonia Archelon (White)

Prionosuchus Koolasuchus (Red) (Buff: massive size increase, +400 HP, doesn't have Oxygen meter)

Aegirocassis Leedsichthys (White) ( Buff (?)Massive size decrease +10 Defence, Con: -400 HP)

Paleo-mistakes Egg

This egg will include the inaccurate reconstructions that some of us made, Charles R. Knight, David Peters, Edward Drinker Cope, etc, we have their outlandish, most inaccurate and ridiculous reconstructions of prehistoric animals packed inside of this egg. It would cost 1200 DNA and here is the usual color rarity thing: White=common Blue=Uncommon Orange=Rare Red=Exetremelly Rare Purple=Epic. Here are the animals:

Swamp Loving Apatosaurus (Blue) (Buff: 12 in water Speed, Con: 5 Speed on land)

Turtle Therizinosaurus (Orange) (Buff: 16 Speed in water, Con: 9 Speed on land)

Long-tailed Elasmosaurus (White) (Buff: +2 Speed, Con: The size of a Diplodocus)

Gliding Stegosaurus (Red) (Buff: Can glide, Con: -5 Defence -30 DMG, -100 HP)

Bipedal Monstrocity Thalassodromeus (White) (Buff: +20 DMG,+200 HP, Con: Can't fly, from Reptileevolution.com)

Shrink-Wrapped Parasaurolophus (Blue) (Buff: +5 Speed,Con: -30 DMG,-100 HP, Looses hunger faster)

Bat Lizard Pteranodon (Orange) (Buff: Can climb trees, +10 Defence,+10 DMG, Con: Can't swim)

Dragon Iguanodon (Red) (Buff: +60 DMG, +20 Defence, + 200 HP, Con: -4 Speed)

Vulture-headed Utahraptor (Red) (Buff + 2 Speed, Con: broken wrists and small amounts of feathers ;-;)

Titanic Liopleurodon (Purple) (Buff: +100 DMG,+ 500 HP,Con: -5 Speed, size of a Leedsichthys)

Reptilian Deinocheirus (Orange) (Buff: +40 DMG, Con: Can't swim, becomes a Carnivore, no feathers ;-;)

Karpinsky's Helicoprion (Blue) (Buff: +20 Defence, Con: -30 DMG)

Cryptid Egg

This egg contains animal skins based off on Cryptids which are organisms whose existence is dubious, questionable and not proven. This egg would cost 2100 DNA.and here is the usual color rarity thing: White=common Blue=Uncommon Orange=Rare Red=Exetremelly Rare Purple=Epic. Here are the animals:

Mothman Balaur (Blue) (Buff: Can fly, +20 DMG, Con: as high as a Tyrannosaurus.)

Hook Island Monster Mastodonsaurus (Orange) (Buff: +100 DMG, +300 HP, Con: Size of a Mosasaurus)

Flatwoods Monster Koolasuchus (White) (Buff: +10 DMG, +5 Defence, Con: Size of an Allosaurus)

Ropen Istiodactylus (White) (Buff: +20 DMG, Changes glow color into many types of blue, Con: Glows in the dark)

New Purchasable Skins:

Gastornis Avimimus (Becomes a Herbivore, +20 DMG +5 Defence)

Pulsar Wyvern Istiodactylus (Reference to the game Sekaiju which was also developed by Chicken)

Mr.Fluff Lover Therizinosaurus ("I honestly think that all dinosaurs had a possibility to have feathers")

Psycho Therizinosaurus (Based on Sleepykinq's OC named Mystery)

New In-game Mechanics:

Mating Calls- The mating calls would be an another addition to make the game more "Fun" the calls will be used in mating, and no there won't be animations for that you sickos! Mating will begin as a Male will use the "M" key to use the Mating Call and if the female will respond with a heart emoticon, she will be ready to lay her eggs after 4 days. Young Adults, Elders and Adults are able to mate and use the Mating Call

Genders - As you are in the Menu and you press the "Play" button you are greeted with a pop-up asking you which gender your animal is going to be. Genders will reset each time you go to the Menu and you will be asked about your gender again (No Attack Helicopters or any genders like that would be in the game.....Only Males and Females).

Sexual Dimorphism - Sexual dimorphism is a trait shared by many organisms most visible in peacocks,lions and even humans. It simply changes the organisms look by making it easier to identify Males from Females and vice versa. In the case of dinosaurs,pterosaurs and maybe some marine reptiles making Males more flashy to atract Females and making them bigger by a little bit. It would be usefull in recognising genders of certain animals in-game.

Marine Reptiles give birth to live Young - All marine reptiles will now give birth to live young....We even have fossil evidence supporting such behaviour.

New Foods:

Clam Rocks - Clam Rocks are going to be a new type of food source that only some animals can access. The clam rock gives 40 food points if all the clams are eaten. The rock will remain where it was found and will grow 10 food points per day, clam amount on it's texture increases as the rock gets clams on it. They are parts of the map and appear on the beaches and can be eaten by: Ichtiovenator,Irritator,Istiodactylus,Coelophysis,Goijrasaurus and Pteranodon.

Sea Weed - The ferns of the ocean which probably nobody will use, sea weed is a food source with 60-80 food points in them. They spawn in giant forests with sea grass and if eaten, respawn 3 days later (Spawns in 6 days if its Winter). Can be eaten by: Deinocheirus,Decomposer Pteranodon and Tupandactylus.

Fruits - Fruits will fall from trees and they grow on the trees for 2 days till falling (They despawn after 4 minutes). Each fruit gives 30 food points. Can be eaten by: Therizinosaurus,Tupandactylus,Avimimus,Gallimimus,Plateosaurus,Balaur,Troodon,Maiasaura,Triceratops,Kosmoceratops,Styracosaurus and Deinocheirus.

Animal Stat Changes:

Archelon - It will now have 200 moistness, have 14 speed on land and will become an omnivore.

Coelcanth - It will have 150 moistness, have 16 speed on land and have 20 speed in water.

Kaiju Quetzalcoatlus - Decreased range by half (still able to KOS but it's harder now).

Mammoth Triceratops - Decreased range by a little (still able to KOS).

New Badges:

Cannibalistic Parent - Kill and eat one of your own children. Reward: 20 DNA

Heartless Monster - Kill 20 babies in 5 minutes. Reward: 40 DNA

I'm not eating that! - Try to eat meat as a Herbivore/Try to eat plants as a Carnivore. Reward: 10 DNA

Hateg Island hunter - Kill 10 Balaurs as a Hatzegopteryx. Reward: 15 DNA

Two birds on a wire - Be in a pack including only you and someone else as pterosaurs. Reward: 25 DNA

FEED ME PLEASE! - Let your hunger bar reach 0% and take damage at least once. Reward: 40 DNA

Attack on sauropod - Succesfully kill an elder sauropod of any kind ( Plateo doesn't count ). Reward: 100 DNA

So fluffy! - Get your first Plushie Skin. Reward: Get a random Plushie Skin.

So much Mayhem! - Get every single Mayhem Skin. Reward: 180 DNA

Owning the Mesozoic - Purchase all animals excluding the Megavore and Albino Terror. Reward: 200 DNA

My ears are bleeding - Purchase the Plateosaurus and roar with it.

OWNED - Get killed 10 times by the same person on the same server.

Growing strong - Elder your first animal. Reward: 100 DNA

CAW CAW! - Purchase the Balaur.

One "bird" isn't enough - Purchase all maniraptoriformes.

Ssssssss - Elder your Mosasaurus. Reward: 100 DNA

HONK! - Purchase all ornithopods.

Vegan - Purchase all Herbivores.

Butcher - Purchase all Carnivores.

Diet switcher - Purchase all Omnivores.

Scavenger - Eat nothing but Snacks (The green, winged reptiles) for 5 minutes. Reward: 25 DNA

Lift off! - Get your first pterosaur.

Afraid of hights - Don't fly for 3 minutes. Award: 40 DNA

Land-based pterosaur - Don't fly for 10 minutes as a pterosaur.

I AM GIANT! - Elder your first sauropod (Plateosaurus doesn't count).

I thought this was big! - Purchase the Liopleurodon.

A chick in a dangerous world - Spawn in as any feathered animal for the first time.

Triplets - Have 3 babies at the same time.

Nope - Decline a trading offer.

Good deal - Accept your first trade.

Dentists hate him - Purchase the Helicoprion.

Pack hunter - Kill all members of a pack at least once. Reward: 100 DNA

EXTEND LONG NECKS - Purchase all plesiosaurs, sauropods and ornithomimosaurs.

------------------------------------------------WORK IN PROGRESS-----------------------------------------------------------

-----------------------------------------------End of Annoying Gardevoir's ideas so far-------------------------------

OCharmanderO's Ideas!!

New Dinosaurs and Skins!

(All of these models I actually created, you can look in the ROBLOX library.)

Alamosaurus

A huge Titanosaur from North America that lived in the Cretaceous Period. I really want this creature added into the game, because my friend Louanne1231 suggested it to me. She even wanted a horn on top of its head!

Stats:

Health: 320 (Base), 1920 (Max)

Attack: 38 (Base), 228 (Max)

Defense: 20 (Due to the theory that Alamosaurus had armor, just like Saltasaurus.)

Speed: 21 (Base), 14 (Max)

GRM: 1.5

Cost: 500 DNA, 320 DNA (if it will be the Titanosaurus remake)

Since my Alamosaurus model looks like Titanosaurus, and it has the same elder health and speed, it could also be the remake for the Titanosaurus.

Silly Stegosaurus

This model lives up to its name... Less back plates, funny-looking eyes, and an upturned mouth!

Stats: Same as the regular Stegosaurus.

Cost: 2040 DNA

Terror Bird

A skin for the Ornithomimus! Phorusrhachids, better known as "terror birds", were the apex bird predators for a long time (60-5 million years ago). This group is named for the Phorusrhachus, the first known terror bird. This skin is modeled after a species called the Kelenken.

Stats: Same as the regular Ornithomimus, but with 200 base health instead of 160, a maximum speed of 24 instead of 21, and 25 base damage instead of 15.

Cost: 1040 DNA

Tyrannotitan (Remake)

For your information, this model is still work in Progress. It looks like the classic Tyrannotitan, but with a bulkier face and body, and a sand texture. Since this dinosaur was the ancestor of supreme predators like Carcharodontosaurus and Giganotosaurus, it should recieve a large health buff.

Stats:

Health: 270 (Base), 1620 (Max)

Attack: Same as the classic Tyrannotitan.

Defense: Same as the classic Tyrannotitan.

Speed: 27 (Base), 18 (Max)

Cost: 250 DNA

Velociraptor

If this dino was popular in Jurassic Park, why not should it become popular in DS too? Velociraptor was a pretty small dino, contrary to what is shown in Hollywood. It lived in the late Cretaceous Period in north and central Asia.

Stats:

Health: 100 (Base), 600 (Max)

Attack: 20 (Base), 120 (Max)

Defense: 10

Speed: 36 (Base), 24 (Base)

GRM: 0.4

Cost: 200 DNA

Burning Blaze Velociraptor

A fiery skin of the Velociraptor! I clearly got this idea from the Phoenix Achillobator.

Cost: 1040 DNA

Raging Storm Istiodactylus

To all of the people affected by Harvey and Maria.

It's basically like a regular Istiodactylus, but it has lightning bolts on its head and for its tail. It also has hurricane symbols for a wing-leg combination. Finally, unlike the regular Istio, which is made of feathers, the Raging Storm is made of ice.

Stats: Same as regular skin, but it has 18 speed instead of 15 at elder.

Cost: 520 DNA

New Mechanics!

Aquatic AI's

I personally think the ocean would be a more fun place to live if AI's were added into it. This way, aquatic creatures can find food easier, and just have a good time hanging around.

The AI's should be:

  • Pliosaurus (should spawn rarely)
  • Coelacanth
  • Tusoteuthis
  • Fresnosaurus
  • Leedsichthys (should spawn rarely)
  • Helicoprion

More Land AI's

I think there should be more AI's on land. It would make gameplay even better for terrestrial animals.

Some ideas:

  • Giganotosaurus
  • Corythosaurus
  • Brachiosaurus
  • Ornithomimus
  • Quetzalcoatlus

Size Buffs

I don't wanna do this to upset all of the KOser's and DNA-harvesters and stuff, but the huge Barosaurus theory made by Chicken and his developers may be innacurate. The oversuzed Barosaurus may actually be an Amphicoelias Fragillimus, one of the largest dinosaurs known to exist. Barosaurus, in general, is only around 25 meters long, compared to the speculated 50 meters. To balance this, Barosaurus' health should be reduced from 750 (4500 max) to 550 (3300 max), and the attack should be lowered from 65 (390 max) to 52 (312 max). I'm really sorry for all you people who want a strong dinosaur, but there's still the Breviparopus and Sauroposeidon...

Many people who play this game really want the Spinosaurus to be bigger. They're upset about the in-game Spinosaurus being barely bigger than T. Rex. So I'm suggesting that maybe the Spino should be as tall as a medium sized tree and two thirds the length of the Barosaurus. To balance this increased size, its health should be increased to 1980 elder (330 baby), but will still have 32 damage at baby.

Sauropods Causing Bleed

You know.... I personally think this would be a great idea! All the long-necked dinosaurs in the game that have over 1800 health as elder should cause bleed when attacking. When doing AOE, it should deal three bleed stacks.

More Swimming Creatures

Ceratosaurus had a tail like a crocodile's, which would have enabled it to swim in water. It will swim in-game, but still have 10 oxygen. Also, Thalassodromeus being a relative of Pteranodon, it will also swim underwater, and have 40 oxygen, like Pteranodon. Also, all of the hadrosaurs (duck-bills) in the game that do not already have 30 oxygen should have that amount of oxygen.

Starter Dinosaurs

Triceratops and Tyrannosaurus will no longer be starter dinosaurs, and will become buyables costing 750 and 1020 DNA respectively. Ornithomimus will be the only starter.

Inspired Ideas

When I was still a fandom user, I really liked EvilTroodon's ideas. These ideas are inspired from a few of his!

(Credit of these ideas goes to EvilTroodon.)

Ceratopsians- Triceratops, Styracosaurus, Kosmosceratops, and Eotriceratops would be able to stand their ground by pressing S (standing for Special Ability,) increasing defense by 20, making the base damage double, lowering the speed by half, and the dinosaur could not be picked up (if it is small enough).

Semi-Aquatic Creatures- Because of their amphibian classification, Koolasuchus and Mastodonsaurus would have 120 moistness, which will make sense. They will still have 120 oxygen. Also, Archelon would have 600 oxygen (same as a Mosasaurus), and have 120 moistness, which relates to modern-day sea turtles holding their oxygen for a very long time, and females coming to chill on land for a while to make a nest. The Archelon having unlimited oxygen is kind of weird, since it wasn't a fish :l

Stegosaurs and Ankylosaurs- Stegosaurus, Kentrosaurus, Dacentrurus, Euoplocephalus, Edmontonia, and Ankylosaurus would have a HUGE buff. When using AOE, their attack range would be doubled, making them able to hit several carnivorous dinosaurs attacking it at the same time. Their bleed would also be increased to 2 stacks per hit, making meat-eaters die very quickly. This is due to these dinosaurs' awesome tail weapons (spikes and clubs).

Apex Water Predators- Pliosaurus, Mosasaurus, and Leedsichtys would have 60 moistness. Also, like the fantasy Quetzalcoatlus, they would be able to carry dinosaurs larger than they are. The Pliosaurus will also have 600 oxygen, like the Mosasaurus. This would enable these creatures to drag land dinosaurs down to the water and make them drown, which would provide an easier food source, and "will make players think twice before going for a swim!"

New Badges

Thank you, Gardy, for inspiring me! :)

  • Hardy Dino- Survive 25 days as any dinosaur.
  • Living On- Survive 50 days as any dinosaur.
  • Survivor- Survive 100 days as any dinosaur.
  • Maximum Growth- Elder your first dinosaur.
  • On The Podium- Get into the top 100 leaderboard!
  • Meat Lover- Purchase all carnivores in the game. (Doesn't count hybrids)
  • Vegetarian- Purchase all herbivores in the game.
  • Supreme Predator- Purchase/Recieve from trading your first hybrid.
  • Like A Fish- Purchase your first aquatic creature.
  • Little Birdy- Purchase your first pterosaur or Balaur.
  • Can I Team?- Join/Create a pack for the first time.
  • Fancy!- Purchase/Recieve from trading your first skin. (Limiteds and trading map eggs also count)
  • Model Maker- Get appointed by ChickenEngineer as a model maker.
  • Becoming A Dev- Same as Model Maker, but you join the Developer Team.
  • Violex Behemoth- Recieve your developer dinosaur.

New Trading System!

This idea is partly inspired by PrimalVortechs's Skin Value List tiers. The tiers on this new trading system will have 5 minerals from Minecraft, from least to greatest value. (Coal, Iron, Gold, Diamond, Emerald) So this is how it will work. First of all, there will be 16 slots instead of 5 in each row. (I will explain why it is like this later on) Second of all, each higher tier will be double the worth of the last tier. Also, gamepasses, promo codes, and even regular skins will now be trade-able. Before you look at the list I made showing the costs, please don't be upset that some dinosaurs' values increased or decreased; this new trading system is just to help new players have an easier time trading, and to end most types of scamming.

Here are the costs, and the dinosaurs/skins that will be in each tier:

Coal: 1/2 iron, 1/4 gold, 1/8 diamond, 1/16 emerald

Dinosaurs: Originals 50-120 DNA, Plushies, Promo codes, Buyable skins 510-1040 DNA, Gamepasses

Examples: Coelacanth, Sauroposeidon Plush, Alien Irritator, Deep Jungle Triceratops, Kaiju Spinosaurus

Iron: 2 coal, 1/2 gold, 1/4 diamond, 1/8 emerald

Dinosaurs: Originals 150-350 DNA, Mayhems, Buyable skins 1530-3120 DNA, Event skins

Examples: Pliosaurus, Mayhem Koolasuchus, Abrasive Giganotosaurus, Phoenix Achillobator

Gold: 4 coal, 2 iron, 1/2 diamond, 1/4 emerald

Dinosaurs: Originals 350-750 DNA, Goldens, Limited skins 120-2040 DNA

Examples: Giganotosaurus, Golden Triceratops, Mammoth

Diamond: 8 coal, 4 iron, 2 gold, 1/2 emerald

Dinosaurs: Originals 750-1040 DNA, Galactics, Limited skins 2040-5000 DNA

Examples: Sauroposeidon, Galactic Torvosaurus, Kaiju Sauroposeidon

Emerald: 16 coal, 8 iron, 4 gold, 2 diamond

Dinosaurs: Originals 1040-2040 DNA, Limited skins/hybrids 5000-40000 DNA

Examples: Barosaurus, Albino Terror

Non-Tradeables: Starter original dinosaurs, Badge-earned original dinosaurs

A trade will be successfully sent if the dinosaur you send is worth the value of the dinosaurs you request. (This does not count for sending (a) higher-tier dinosaur(s) for lower-tier dinosaurs, or requests higher than the worth) If the trade is not worth, the sender will have this screen: "Sorry, your request is not worth your offer!" If the trade is successfully sent, the receiver will have this screen: "Do you accept? YES NO" and the sender will have this screen: "Trade pending..." If the receiver clicks "NO", the sender will have this screen: "Sorry, (receiver) has declined your trade!" If the receiver clicks "YES", the sender will have this screen: "You have traded successfully with (receiver)!"

For example, a noob sends 4 coal tokens for an Albino Terror. When he clicks "send trade", it will say, "Sorry, your request is not worth your offer!" Over time, he becomes more experienced at trading and has 16 coal tokens. When he sends a trade of his 16 coals for an Albino to a pro, the pro clicks "YES". Then our main person's screen says, "You have traded successfully with MLGBoss123!" (Don't judge me, I made that username up. :l) Then he has fun with his new Albino Terror, hunting, killing, and surviving as the dominant dinosaur in the server. :)

Again, this new trading system is just to make trading easier, and to end most scammers' rampages. I hope you like this idea!

-------------------------------------------------End Of OCharmanderO's Ideas (For Now!)----------------------------------------

happyred50's ideas

new skins such as

nature egg:

forest guardian apato (purple with a remake)

flower demon T rex (red)

coral mimic spinosaurus (orange)

granite euplocephalus (blue with a remake)

pine tree sauroposeidon (blue)

log deinosuchus (blue)

cloud istiodactylus (white)

songbird balaur (white with new sounds,different diet and smaller size)

normal skins:

blue carrot Aegisuchus

storm bringer diplodocus

ultimatum form terror

bone tremor saurophagnax

destructive force sauroniops

new kaijus:

kaiju ankylo (based off of anguiris with more defense and attack costing 1520 DNA)

kaiju hatzegopteryx (based off of rodan with more speed and more health costing 2000 DNA)

kaiju quetzalcoatlus 2 ( based off of mothra it would have 150 energy and boosted attack costing 3400 DNA with a large range)

new hybrid:grigantoropus

growth rate 1.8

speed:10

attack: 330

defense:25

health:2872

would look like a gigantic theropod with an unusually long neck( but not too long) it would be herbivorous making it not have to kill to eatit can swim but because of its 20 oxygen very bad in the water,it would also switch between two legs and four legs running on two and walking on four,along with its unusual style of running it would be able to reach leaves farther up by lifting its head(used by tapping a tree as you would with a balaur)making it very useful for eating the foliage on higher trees,these would not look like herbivores but would be because of what I just stated also very strong legs and arms benefit this creature in fending off attackers making it very useful in pack wars

new dinosaurs(and other creatures):

dunkleostus

growth rate:1.2

speed:17

attack:240

defense:35

health:2100

the dunkleostus would be used for underwater fights and as a decent aquatic creature

mechanics:

new ability:crouch

most theropod dinosaurs will be able to crouch(not including creatures that are too big including:T rex,spino,albino etc.)allowing them to get there energy back at a slower pace than sleeping but able to move(albeit slower) and if somebody attacked you while in this mode and you sprinted you would have a 10 second speed boost

activated with n

new pack mechanic:pack chat

basically what you think,private pack chat for wars and stuff you know:exactly what you think

end of Happyred50's ideas(so far...)

Allosauridae:

Allosaurus fragilis: 870 health, 162 damage, 10 armor, 16 speed

Allosaurus maximus: 900 health, 168 damage, 10 armor, 15 speed

Carcharodontosauridae:

Acrocanthosaurus: 1290 health, 210 damage, 10 armor, 15 speed

Tyrannotitan: 1350 health, 228 damage, 10 armor, 15 speed

Giganotosaurus: 1470 health, 216 damage, 10 armor, 15 speed

Carcharodontosaurus: 1320 health, 216 damage, 10 armor, 15 speed

Sauroniops: 540 health, 132 damage, 10 armor, 16 speed

Tyrannosauridae:

Tyrannosaurus: 1680 health, 282 damage, 10 armor, 14 speed

Tarbosaurus: 930 health, 186 damage, 10 armor, 15 speed

Albertosaurus: 600 health, 144 damage, 10 armor, 16 speed

Guanlong: 120 health, 30 damage, 2 armor, 13 speed

Abelisauridae:

Carnotaurus: 570 health, 108 damage, 15 armor, 17 speed

Megalosauridae:

Torvosaurus: 810 health, 156 damage, 10 armor, 14 speed

---

MORE COMING SOON!

*-*-*-*-*-*DiscordTheWolf's Ideas*-*-*-*-*-*

The dinosaurs that (could have) hunted in packs, such as Utahraptor, would gain about 5 more damage and speed while near other players of the same type of dinosaur, stacking up to 20 more damage and speed.

2. Add in a Nothomyrmecia. This dino (well, it's not a dinosaur at all, but I'll call it that anyway) is extremely tiny, so small that even a baby arizonasaurus could carry an adult one. On some maps there would be extremely tiny, maze-like versions of the tunnels that are on the galaxy map and Gallus Island. These dinos are very weak, with only around 30-50 health as adult. They have the " Pack hunter's boost " but it doesn't add speed as they are already quite fast, and it only adds 1 damage point. It does stack up to 10 other Nothos, so you can add 10 more attack points to you and your teammates if you are all ants and stay close to each other. They can also carry things bigger than them, but not too large. If you want to carry things heavier, multiple ants can carry the same thing at once, but still they couldn't carry something massive like a Baro.


EDIT: More ideas!

These also spawn in as EXTREMELY common NPCS, that have a special AI: If there is more than 3 npc ants in a small area, they will go for anything under 200 hp, more than 6, anything under 400 hp, ect. They also have only 1 bite of food, but that one bite heals health massively, even if you're in battle. (Protein)

3. Sweet Dream and Nightmare skins.

Nightmare skins are similar to pitch black terror, but for most dinos. For instance, Nightmare Mega would be larger than normal mega (but only slightly.) It would have dark red glowing eyes, teeth, claws and spine, and jagged scar marks on it with purple/red oozing out of a few of them. Sweet Dream mega would be creamy yellow with light pink claws, teeth and spine, and blue cute eyes like the Balaur. It would have a small, light yellow glowing halo and a set of tiny little angel wings. These skins wouldn't just be for mega, they would be for t-rex, triceratops, spinosaurus, and more. Sweet Dreams pteranodon would be a cherub/angel, Sweet Dreams balaur would be a dove.

4. Give some AI to the fish that you find in the ocean.

Make the shoals flee from you, splitting up and regrouping, and the lone fish make a mad dash for coral. Also add some shallow fish that act like modern-day salmon (Sabertooth salmon perhaps?) leaping up small waterfalls occasionally, and some dinosaurs, like Spinosaurus, could stand like a bear and if one leapt up, you could click madly and have a 2/5 chance of picking it up in your mouth. These salmon would give 5-10 hunger, depending on size. (Not sure if dinosaurs actually did this, Google provided nothing, but it would be a fun way to get food.)

5. Sense of smell and poop

Okay, poop sounds weird, but it would be realistic I think. Every few minutes you would poop. It would just be this brown sphere on the ground that would vanish after 10 minutes. Smaller dinosaurs would poop more often, bigger ones less often. To the dinosaurs that have smell-o-vision (more on that later) it'll give off a brown glow If a dinosaur steps on the poop, they'll have it on their foot. Their speed will be slowed by 1, and wherever they go, to dinosaurs that have smell-o-vision, they will leave a very bright brown scent trail. If the dinosaur that steps on poop puts their foot in the water, it'll wash off. Also, if a flying dino poops on another dinosaur from above, it has a 50/50 chance to go on their back or head. If it goes on their back, they'll still leave the trail but nothing will happen, they can put their back into water to get it off. If it goes on their head, their vision will be obscured by brown splat markings, making it very hard to see unless you put your head into the water to wash it off. Smell-O-Vision is for some carnivores and omnivores. It would be a bit like the smell-o-vision from the game Wolfquest. Herbivores would leave behind a blue scent trail. The scent trail is a big long line going from where the dino started to where it is now. It would slowly get fainter and fainter every few seconds before it vanished. If you hovered your mouse over it, it would say "You smell the flower-like scent of a _________" for herbivores, "You smell the meaty scent of a _________" for carnivores, and "You smell the strange scent of a _________" for omnivores. Carnivores would have a brownish-orange scent and Omnivores would have a blue one. There would also be "Scent plumes." These are pillars of coloured smoke rising into the air above edible things, like corpses or berries, or dinos that are standing still. A few (NOT ALL) herbivores/omnivores would have the ability to smell ferns, which would have a bright purple scent plume. Also, pooping would take away 5-50 hunger each time, depending, again, on the size of the dinosaur.

6. Illnesses and rotting food.

If a corpse had been on the map for longer than, say, 5 minutes without being eaten, it would start rotting. It would have flies buzzing round it. Only a select few dinosaurs can eat rotting meat, if a dinosaur that can't eat rotten meat tries eating a bit, it'll fill their hunger bar, but then they'll get an illness. There's 2 food-related illnesses (I could only think of two that would work) and it's these two:

Vomiting. You lose half your hunger and take a small bit of damage. If your hunger is below half already, you'll lose it all. This sounds bad, but it's better than the other one:

Unnamed disease. Couldn't find anything like this that's a real illness, but I think it would be cool to add.

You vomit every 3 minutes (an ingame day) and you poop a lot more often, taking random amounts of damage sometimes (but very rarely enough to kill.) The screen warps ever so slightly, but slowly getting more and more hard to see. This can last from 5 minutes to 15, and at the end of it, you have a 75% chance to instantly die if you're a small dinosaur, a 50% chance to die if you're a medium one, and a 10% chance to die if you're a large one. I told you that you would prefer to just vomit. Also, even more fun: If your poop lands on someone's head (if you're a bird) They also have a 50% chance to get the disease! So, just one bird who ate some bad meat can make a horrible illness in the entire server!

Also, HERBIVORES AREN'T SPARED! There would be lots of red berries on the trees, all good to eat.. Unless they start going rotten. When the berries go rotten, they fall on the floor and go a shade of green-brown. A desperate dinosaur, or a n00b, might come over and eat them. Again, 50% chance to just vomit it back up, 50% chance to get the unnamed disease..

Oh and also, an edit to this: If you die from the disease, your corpse will instantly be rotten and spread it to more people. It's a circle of sickness. Babies also have an 100% chance to die from it, UNLESS they were pooped on the head to get it, in that case it'll be a 25% like small dinosaurs.

7. A new dinosaur, Velociraptor. This dinosaur is quite small, with brown feathers. The wing feathers have white tips on. There would also be a skin, "Velocirapper," which has a microphone, backwards cap, gold chain and shades. Velocirapper's roars would be fast and slightly musical., normal veloci's roars would be SKRAAAH, PAP-PAP-KA-KA-KA, SKIBBY-KI-PAP-PAP, AND A PU-PU-PURRRA BOOM

(sorry not sorry)

8. An Arizonasaurus skin called "Mouse Arizonasaurus." It would look like a fieldmouse, be omnivore (YES skins can have different diets to the original dino, look at pteranodon and it's decomposer skin) and would have a special ability called Hibernation (I know, Chicken said there would be no more special abilities for skins, no need to go yelling in the comments. It's just an idea) where if it presses H, it would move 90% slower, but it would also lose food 80% slower. If it has any energy missing, it'll gain it faster, like when you sleep normally. You can "wake up" by pressing H, but you'll move 70% slower for the next 30 seconds. This is good for if you're hiding in the tunnels and want to just wait out a predator, or if it's winter and all the ferns and players are gone so you just want to wait til winter is over (like a real mouse) and the spring ferns come to be eaten. Also it has another ability: Pressing F activates 'Fear' where you run 100% faster and lose no energy, but it only lasts for 10 seconds and has a 2-minute cooldown. Perfect for when a Cat Megavore (not real lol) decides to chase you down! Also, so you don't get fast, hibernating mice running all over the place, it costs 4080 dna (twice as much as the barosaurus) and is only avaliable in Autumn or Fall as Americans call it. (because of harvest and stuff)

9. Better babies. Better babies part 1: Birds.(quetz, pteranodon, balaur, possibly avimimus, ect) Before babies are born you ened to collect sticks that will randomly spawn to make a nest that looks like the stick nest, except you dont need a pack. When the eggs hatch, they will stay in the same place they were born until either juvenile or adult, depending on the dinosaur . hey'll try to get in the middle of the nest., fighting for space. If one managed to get in the middle of the nest, they'll give each other little bites that take 1 hp away, but never kill. From the moment the babies are born, there'll be a popup on your screen every so often saying "Your chicks are hungry!" and when you get near the nest there'll be a loud chirping/screeching noise. If you don't feed them you would die. (For birds that can't carry stuff, there could be regurgitation?) When the babies grow to adult, they'll start eating you out of house and home. Theyll screech even louder when you don't feed them, actually attack each other (and maybe you!) and leave you starving while they guzzle your food. So, in order to not be starved by your chicks, you have to attack and push them! If you bite them enough, they'll fly/run/glide away from the nest, a popup will appear on everyone on the server's screen saying _____ has raised a chick! and you'll get 1000 dna per chick (this is the same for better babies part two) so that there's an upside to raising a bunch of noisy, sometimes aggressive chicks who eat all your food. Sounds better than stpid AIs that wander around doing nothing and are attracted to water for some reason, drowning themselves..

Better babies part 2 is comoing soon, write ideas in the comments!!

=== *-*-*-*-*-*End of DiscordTheWolf's Ideas*-*-*-*-*-*

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-*-*-*-*-PresidentPliosaurus's Ideas*-*-*-*-*-*

These stats are for accuracy porpuses with some good balancing on them along with some new dinos and features.

Tyrannosaurus rex:

HP:1880(Before you complain about The Hybrids themselves note that they will be added here too)

SPEED:15

DEFENCE:10

ATTACK:270

Spinosaurus:

HP:1750

SPEED:14 and 16 on water

DEFENCE:10(What was chicken thinking when buffing Spino's Defence?  its sail DOESNT give any sort of shield or defence. so 15 defence is pointless)

ATTACK:216(Currently we have found out Spinosaurus would have a stronger bite force than Carcharodontosaurus) 

Giganotosaurus:

HP:1650

SPEED:16(Theres no evidence of Giga being faster but this is just of balance)

DEFENCE:10

ATTACK:216

Carcharodontosaurus:

HP:1620

SPEED:17(Balance porpuses)

DEFENCE:10

ATTACK:210

HYBRIDS STATS(HAPPY NOW??)

ALBINO TERROR:

HP:1980

SPEED:14

DEFENCE:25

ATTACK:270(albino shouldnt be able to bleed mega if this dmg is buffed above)

MEGAVORE:

HP:2280

SPEED:12

DEFENCE:30

ATTACK:282

Im adding more soon. but heres features:


ARE YOU SURE BUTTON on trading:

Adding an Are you Sure button after clicking  Accept on trades with YES AND NO as option

This will be useful and may stop a lil of the scamming that there is atm. and will stop accidentally accepted trades

TheFerretman21's ideas

Ideas:

Dragonfly snacks- these little guys hover above the ground out of reach of land creatures. THey have the same movements as AI and give 10 hunger once caught at there quite fast speeds.


More male and female skins- while this is a given I will dive further into these. Most will have larger, brightly colored males, and slightly smaller, duller females. On the other hand some creatures will be the same size with the males being slightly more colorful, (like T.rex, on which males would have vulture like faces, with weird crest, warble things like a king vulture, otherwise it is the exact same) while others the male is slightly larger, but the same color( like most Sauropods and all crocodiles). In deinonychus the females are larger and lead the pack, while the males are smaller and still more colorful, the hierarchy of hyenas for you guys who don’t know.


predatory/prey Instinct: Predators would gain a bonus of 20 health and 20 attack when hunting their natural prey.While prey will gain 4 more speed (examples of this are gallimimus and tarbosaurus, t rex and ornithomimus,and albertosaurus/deinosuchus and parasaurolophus/corythosaurus) while others will gain 2 speed 10 health,attack, and the defence (examples include T.rex and triceratops/ankylosaurus, allosaurus and stegosaurus, tarbosaurus and shantungosaurus).


Carnotaurus can now swallow carcasses and low health small animals that fit in its mouth whole. This will slow it down by 2 speed and it can store 15 food this way.


Food storage- Humped creatures can now store small amounts of food, only humped creatures can do this with the exception of the carno


Barosaurus will get a resize to about 63 feet instead of the size of three frickin argentinosauruses, will keep the health.


Albino Terror will be able to change colors when f is pressed, so you don't change color when you roar, this is followed by the terror shivering its jaw like during this scene.

Pack boost: pack hunting creatures gain a packboost while with others of the same species


Dinosaurs:

Microraptor- elder:504hp 90ap, 12 speed. This little gliding raptor would be able to climb trees. It is extremely slow for a creature its size while waking, but is faster than most pterosaurs when gliding. It is black with a white crest on the male’s head.

Procompsungnothus- 360hp 66ap A small dinosaur from the Triassic, with the largest pack boost of 10. AI will swarm larger dinos, and will always spawn in groups of 7-10, AI will act like baby AI if the one with the most health is fought to yellow (you both do 23 damage during this time to not kill eachother, if 3 hits are made to him after this the group will kill you. Males and females are the same size, but males have a crest of feathers running down from the head to the tail.

Anomalcarus- 4000hp 666ap Limited The size of 2 blue whales, this fresh water hunter would swim through rivers and kill unsuspecting dinosaurs during the late Cretaceous in Africa, with evidence for it hunting T.rex, stegosaurus, spinosarus, plateosaurus, kittyosaurus and carnotosaurus. This is just a joke to those who take it seriously.

Deinonychus- 690 hp 126 ap 23 speed. A smaller raptor with a pack boost of 7. A green stripe on the male’s side, males are smaller. Small groups of AI will spawn in groups of 2 once a dienonychus enters the server.


Edmontosaurus- 1704hp 186 ap 15 speed Being the size of a t rex this could be a downgraded shant. Males have a fleshy crest, which are more colorful in the summer. These are common yet powerful AI.


Ouranosaurus- 1356 hp 198 ap 16 speed a sailed iguanodontid/hadrosaur that lived in Africa, males have larger sails that are more colorful in the summer.


Tapejara- this would be a pteranodon sized pterosaur that eats plants, making it to be the only herbivorous pterosaur. Crest would be larger on males, while females actually can flush blood into there crest to scare predators by pressing f, when this happens it actually gets darker, making it look like the mouth of a pitch black terror, when the head is turned making a great defense against smaller predators, and going so far as to mimic the sounds of terrors and showing there stats.

Mapusaurus- 1698hp 282 ap One of the largest carnivorous dinosaurs, has the unique ability to tear and eat pieces of meat from sauropods,

Magyarosaurus- 768 hp 108 ap 20 speed A pony sized sauropods that was hunted by Hatzegopteryx. This sauropod will be unlocked by surviving as a pterosaur for 5 days.

Pyroraptor- 564 hp 90 ap The games wolf, the females of the species are brown with black stripes, while the male is red with cyan stripes. Males are bigger than females, and females can actually climb trees while the males are to large to do so.


Skins:

Broken jaw allosaurus- the Dinosaur revolution allosaurus, obviously with a broken jaw.

Megalodon mosasaur- has no oxygen, lizard becomes a shark because thats how evolution works.

Red Pyroraptor- Pod from dinosaur planet.

T-rex of the fluff-The worlds fluffiest rex!!!! Its so cute and just killed an baro!!!!

Flying piranha Istiodactylus: A piranha with wings, gains pack boost for 5 other piranhas.


New egg: Movie eggs: Only explaining ones with variants or attributes, or only in books

Movie T.rex f- original JP t-rex

Movie T.rex m- JPIII rex

Red rex-JW T.rex

Limping rex- the baby T.rex from the Lost World, has a cast as a baby, limps without a speed decrease his whole life

Movie dilophosaurus- Frill expands during growl and roar, not during call

Novel carnotaurus- Brown with green spots can change color when it roars

Movie ankylosaurus

Movie deinonychus f - JP raptor

Movie deinonychus m - The lost world male variant

Movie achillobator f- lead female in JP III

Movie achillobator m- male JP III raptors

Blue movie deinonychus - Its blue

Green movie achillobator- Delta

Tan movie deinonychus- Echo

Green Striped movie achillobator-Charlie

Giant movie stego- The Lost World stego

Movie stego- JW stego

Movie triceratops v2- JW triceratops

Movie Apatosaurus- those poor things

Movie brachiosaurus f- JP brachiosaurus

Movie mosasaurus

All old movie skins get remodel and put in egg


Movie skins that are not in the egg:

Classics

Limited Movie Baryonyx- one from JW website, will be integrated when Jurassic World Fallen Kingdom comes out.

Limited Movie troodon- the Jurassic Park the game, get a health decrease to 666 hp and 126 ap, bites cause dinosaurs more bleed damage than normal and lower the speed by 2 for 10 seconds, bites do not stack. Can see through fog and night better than any other creature.

Movie gallimimus

Movie parasurolophus

New Hybrid: Heroicisosaurus 3000 hp, 366 ap Gaining the legs of a kaprosuchus, the head of a dunkleosteus, the body and tail of an ankylosaurus, the spikes of a stegosaurus, and having the breathing abilities of a lungfish, this aggressive beast kills for sport. Hatzegopteryx wings sprout out of the back, but has ridiculously small amount of energy, with 1 as baby and 25 at adult. Along with this it is slower than a baro, and its grows slower than one to.

TheBoiWithTheDSNews Ideas

  • Make Giga stronger than T-Rex in health,attack or both things or make T-Rex weaker
  • Fix some attack range so no one can be KOsers
  • Make the cap of days instead of 25 to 50 or increase it
  • Make more DNA as a reward everytime you log in EX:1 day streak=100 DNA 2 day streak=150 DNA
  • Add new dinos like Megalodon,Ostafricasaurus
  • Make Evil versions of dinos like The Reverse Terror as a new dino not skin with more or less power.
  • Make Hybrids of Hybrids like EX:Albino Mega,Spino-Rex and make them with combined stats of both dinos
  • Make that you can Pack team EX:if there is pack war you are able to team with another pack to beat your rivals
  • make gamemodes like Pack Wars ect that give you either dino/skins or DNA as reward

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